Registartion code for uncharted 1 pc manual#
We spent several months trying different lock-on target selection mechanics, control schemes, and camera combinations we even implemented several types of mini-games for executing special kills while using the lock-on.ĭespite all of the planning and production time that we'd invested in the mechanic, the gameplay never gelled for us and we eventually decided to try a completely different approach: free, manual aiming.Įven with the free aiming in a rough form, the game instantly became more visceral and fun. We initially thought that Uncharted would use an automatic lock-on aiming mechanic for its gunplay. However, one of our strengths at Naughty Dog is prototyping early and knowing when it's time to deviate from our design documents.Ī great example of this is our aiming mechanic. Once we'd agreed on the game's general scope, we defined the tone - a light, cheerful, humorous one, similar to that of our pulp adventure inspirations - and what the core mechanics for the game would be.
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Strong up-front design - that we can ditch when we need to.Īs we began to build our new PS3 technology, we also started to formulate a design and direction for what would eventually become Uncharted: Drake's Fortune. This postmortem discusses some of the things that we Dogs struggled with, some of our successes and failures, and what we plan to do differently next time.ġ. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.At the end of 2004, some of the developers at Naughty Dog ( Jak and Daxter, Crash Bandicoot), began work on the studio's first-ever game for the PlayStation 3.Ĭryptically assigned the working title Big, the project would prove to be Naughty Dog's biggest and most complex game yet. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here.
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